Original Release:
Japan: March 30, 2000
North America: June 29, 2000
Europe: July 16, 2000
Game Details:
1-2 Players
VMU enabled
Standard Controller, Arcade Stick
Jump Pak enabled
VGA Box
Gameplay
"Select Your Heores...!"
Select a team of 3 from a massive roster of 56 total
characters representing both Marvel and Capcom favorites like Strider, Ryu,
Thanos, Sabretooth, with new premiere appearances from Cable, SonSon, and Jill
Valentine to name a few.
"Select Your Assist Type...!"
Select from 3 unique assist types for each character,
affecting how your team members will aid and support each other in battle (This
is a MAJOR aspect in high level gameplay so experiment and choose wisely).
"Cool Decision...!"
Fight through 7 AI controlled teams to finally face the Boss
(Arcade Mode). Other modes include Versus, Training, Score Attack and Secret
Factor (a shop where you can exchange your currency earned through playtime in
return to unlock half of the roster as well as additional colors for all characters
and additional stages). Controls take a major departure from the Street
Fighter's traditional 3 strength system in favor of a 2 strength system with an
assist button tailored to each member of a team. This new button scheme not
only makes the game comfortable to play on a standard DC controller, it also
makes the game more accessible for newcomers. Capcom expands on the formula of
the renowned VS. series with 3 man tag battles (as oppose to 2) and makes great
strides in expanding the assist mechanic first introduced in MSHvsSF. New
features added include a fitting cancel system (cancel specials into hyper
moves on the fly), a delayed hyper combo system that allows you link all 3
characters hyper combo into one another for serious damage, and last but not least,
the dreaded Snapback feature that allows the user to force tag an opponent’s
support member onscreen. Additional mechanics that have been a staple to the
series like Push blocking, hyper jumps, dashes and magic series combos are all
accounted for in this installment.
Storyline
"The Chronicles of Battle Will Now Unfold, This
is...!"
When doomful shadow covers hope, warriors join. In search of
the Abyss, which is suppose to bring BLAH BLAH! Here’s the real story, Capcom
still has the rights from Marvel Comics to milk the VS. series one more time.
At their disposal is the best arcade hardware in the form of Sega's marvelous
NAOMI hardware, and with that the once in a lifetime opportunity to recycle
just about every sprite ever designed, over a decade of Capcom fighting titles milked
for all their glory, all bundled with some of the most ridiculous fighting
mechanics ever conceived. Unethical, immoral you say? perhaps. A recipe for
success… Absolutely!!!
Graphics
"Get Ready to Kick butt, Engage...!"
The games visuals and presentation are a result of the games
arcade roots. As mentioned, the game was originally developed for the NAOMI
hardware (an equivalent to a more powerful Dreamcast) so the conversion process
to the DC is nothing short of perfection. While the character sprites don't
benefit from the powerful hardware, everything surrounding these pixilated
pugilists do! The HUD is crystal clear, the hit sparks as well as special
effects are overhauled. More obvious though, every background stage is in 3D, displaying
in beautiful 640x480 resolution. Playing in VGA mode may make the character
sprites look tad more terrible to the eye, but the overall picture onscreen looks
ultra sharp and vividly colorful (Worth it for the latter if you ask me).
Sound
"Oh Man, I Almost Had Heart Attack There...!"
Here's where the game throws you a massive curveball! While
the sound effects are adequate and typical fighting game fare, they are drowned
by the games soundtrack which is composed of purely jazzy inspired tunes
coupled with likewise harmonious vocals that in no way compliment the games
blistering pace and visuals. It's almost as if Capcom consciously chose the
most unfitting music genre for this game! What other explanation can there be!
Conclusion
"Don't give Up, Challenge Again...!"
It's been 12 years since its release to the gaming world but
MVC2 has obtained not only a cult status among fighting game enthusiasts, but
also a longevity that I personally feel has yet to be toppled (due to its long
overdue sequel lacking those arcade roots that served its younger sibling so
well). After countless ports on other consoles, the Dreamcast version of MVC2
remains without question at the top as the most accurate version for home
consoles. While it may lack the style and finesse of Soul Calibur, or the deep
technical values of 3rd Strike, but its sheer replayability is unrivaled when
mixed with the proper community.
8.5/10
And that's why Toodles' Collection is awesome.
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