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Tuesday, December 27, 2011

Aero Fighters 3 (NEO4ALL) Review

Original release:

Game details:
1-2 Players
Standard controller
VGA box

The following game was not officially released for Sega Dreamcast. It is emulated using NEO4ALL RC-4 developed by chui. This is an evaluation of the emulation of the game as well as the game itself.

Using Team RDC's release you can play this game as though it is a commercial game with only a brief loading screen.

Smooth as butter, I encountered no issues.

Aero Fighters 3 thankfully recognizes everything that the second game in the series does well and improves on it slightly. Each plane has its own unique bomb attack (this might have been in two, I don't know since I only played as the dolphin) which is a nice twist since different play styles can use a different plane. Speaking of the dolphin, he's back but this time I decided I'd try a few other characters as well. Aero Fighters 3 is good at being a casual shmup. It's never too hard that you'll want to give up in frustration and it's just frantic enough that you'll want to continue playing.

The graphics are pretty similar to the second game. They're not majorly impressive but they're not bad either. Bullets stand out against the background, which is important.

For some reason the music budget was apparently kicked up to 10 for Aero Fighters 3. This game has a great soundtrack. It's this great break beat electronic soundtrack. It's disappointing that it's not in a higher quality to take advantage of the CDDA audio, but I can't imagine sinking that much budget to re-do a soundtrack for a Neo Geo CD game was entirely advisable.

Aero Fighters is an excellent franchise, and the third entry is no different. A definite play.


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